game (found 742,192 repositories)
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
:iphone: Collaborative List of Open-Source iOS Apps
Godot Engine – Multi-platform 2D and 3D game engine
Desktop/Android/HTML5/iOS Java game development framework
Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
:video_game: A list of popular/awesome videos games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.
CSS is powerful, you can do a lot of things without JS.
Open software engineering platform and fun adventure game
A fast,scalable,distributed game server framework for Node.js.
🕹 Retro video game emulation for macOS
An independent, student-led replication of DeepMind's 2016 Nature publication, "Mastering the game of Go with deep neural networks and tree search" (Nature 529, 484-489, 28 Jan 2016), details of which can be found on their website https://deepmind.com/publications.html.
CRYENGINE is a powerful real-time game development platform created by Crytek.
An exciting game of programming and Artificial Intelligence
Free (as in freedom) open source clone of the Age of Empires II engine :rocket:
Petition to open source Flash and Shockwave spec
A lightweight online game framework
A Study Path for Game Programmer
State management and more for turn based games.
Game for learning how to code.
A habit tracker app which treats your goals like a Role Playing Game.
An open source re-implementation of RollerCoaster Tycoon 2 🎢
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Git your game on!
One framework for creating powerful cross-platform games.
:video_game: :pencil: A list of Game Development resources to make magic happen.
A running-jumping-swordfighting game I made on the Apple II from 1985-89
A Cross-end HTML5 Game development solution developed by Alibaba Group